![]() ![]() Attuning stones to grab and store skills, which is the same as grabbing and storing magic. The end of it is Decay, breaking down current life, preparing for new life.Įarth + Earth = Mountain. Part of the circle of life, something that Wood deals with a lot. Closely related to, but different from Mist and Poison.ĭark + Wood = Decay. Water forms the base, and Dark sucks the heat out to create Ice magic.ĭark + Wind = Miasma. All the standard spatial magic goes here.ĭark + Water = Ice. The darkness of space, the technology and shiny reflectiveness of metal. I think I can do some really neat things with this.ĭark + Metal = Spatial. It takes the concept of "Cleansing" and "Destruction" that's both in Darkness and Fire, and brings it to life. Teased in chapter 4, they're dark flames that burn with purification. Artemis was a Gravity mage in a few early drafts!ĭark + Fire = Pyronox. Fairly standard making things heavy, making things lighter, and increasing forces. Almost pure destruction.ĭark + Earth = Gravity. Please note that this is almost purely destructive, and a different element from Spatial, which we've seen offered on the class. There was an order to this originally that got mauled horribly. ![]() My attempts at posting Excel tables in here have failed a ton, so instead of a pretty chart, it's going to be manual typing. They merge, and become Lava, since Lava requires both, but it's greater than Fire and Earth. Let me explain some more secondary elements, and it'll become clear.įire + Earth is probably the easiest example. This doesn't apply to starter elements.Ī bit confusing. Dark will basically never turn into Mist, and it'll never turn into something that contains an opposing element - for example, a Dark class can't turn into Mirage, because Mirage is an evolution off of Light. However, it's extremely rare for an element to evolve to a secondary element it has no affiliation with. Jumping "sideways" from one basic element to another happens all the time. Sometimes, you can just get offered an element out of the blue, like Elaine was. After all that, with other mysterious criteria, they might be offered a Mithril class. They'd need to work with Mithril, and not just a bit. This alone won't be enough for him to get offered a Mithril class, or something similar. I like blacksmiths for example.Ī blacksmith might have a Metal and/or a Fire class. How do you get these elements? The USUAL rules (Which Elaine promptly violates) is to have one, or both, of the elements in a Class, then do something relating to that element, while also doing things related to that element's domain. In other words, Inferno is when Fire meets Fire, Gale is when Wind meets Winds. These are all "Intensifications" of the basic elements. We can see the 8 basic elements forming a circle around the edge - Fire, Dark, Earth, Wood, Water, Light, Wind, and Metal.Īround those, we see Inferno, Void, Mountain, Forest, Ocean, Brilliance, Gale, and Mantle. ![]()
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